Gearcity shipping distance autoproduce3/24/2023 ![]() ![]() The most pleasant of our duties is undoubtedly car design - we can choose the elements of the car body and decide on the components (from engine, through gearbox, to suspension). In GearCity we control all aspects of a company operating in the automotive industry. The title was created by an independent one-man studio Visual Entertainment And Technologies. It won’t be as optimal as micromanaging everything yourself, but it could give you much more enjoyment after a certain point.GearCity is a complex economic strategy game, in which the player runs a car manufacturing company. If you have many factories, many models, or both, you can reduce the amount of micromanagement considerably. In summation, the Autoproduction system is a great way to reduce the workload in your game. Ending the turn will force the Autoproduction system to recalculate all the production lines at your company. You can clear production lines with the “Idle Factories” Autocommands tool located in the Mega Menu. It is wise to do it yourself any time you’ve added several new branches or factories, especially if you have regional restrictions enabled. ![]() The game does this automatically when you win contracts. It is a good idea to clear out production lines occasionally and have the Autoproduction system recalculate everything from scratch. Since the Autoproduction system tries to use existing production lines, the Autoproduction system can become sub-optimal. It does not concern itself with shipping distances, but you can enable shipping restrictions to help improve your shipping expenses. ![]() The goal of the Autoproduction system is to fill all of your demand without inventories and to maintain positive or near positive quality rating growth. Likewise, if the production speed slider falls below 40%, it will decrease production lines. When adjusting the production speed slider, if the slider goes above 80%, the Autoproduction system will use another production line. And when it needs to decrease production, it goes in the order of the factories with the most lines used for the model. In cases where the game needs to increase production, it will select factories in order of open factory lines. Then it will add factories that don’t have the model in production to the list. When it comes to factory selection, the system will choose factories that already have the model in production. And what amount of production speed slider it should use. The system will determine if it needs to increase production lines or remove them. Otherwise, it processes demand globally for each vehicle model in the list's order. And calculate the production lines per region. If you have regional restrictions enabled, the Autoproduction system will break demand down by region. Next, the game goes through the list of vehicles. Typically, this is in creation order, oldest design to newest design. The remaining models are in order of the database optimizer. The system will queue any models you have active contracts for first. The Autoproduction system first determines if it needs to adjust any production lines for component contracts. You must click the “Apply” button to save any changes you make on the Auto-production Factory Management screen. It will overwrite any individual restrictions you have. You can also use this restriction district-wide. Or if you want to make sure that there is enough production capacity to produce a specific vehicle. This restriction is helpful if you want to guarantee the production of certain vehicles at certain factories. You can add and remove vehicles from the production list as you will. The game limits the factory to producing only the vehicles on the right-side list. If you click a vehicle on the left, then the right arrow button, the game will move it to the right-side list. If no vehicles are on the right-side list, then the factory can produce all vehicles. The list on the right is your production list. The vehicles on the left are vehicles that you can add to the list. This system lets you set specific vehicles that the game can produce at the selected factory. Just below the checkboxes in the Auto Production system is the “Limit Production To” system. This restriction system is available from the factory production window in the Mega Menu or the World Map. ![]()
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